

We actually consider Alliance internally to be a 4X RPG, to be honest. Or you can spend more time on yourself, including upgrading your skills and abilities, but you won't have as much time to focus on the 4X-y stuff, as well as your relationships, although if you're in superior physical and mental health, you'll get more AP anyway, so. Regarding the single player lens, turns are one season (3 months) each, and you start at 18, but a big part of the game is actually taking care of yourself, both emotionally and physically, and so if you choose not to take care of yourself and always use maximum AP (Action Points) towards running your empire, you'll die faster, but your turns will have more results. Well, let's be clear, there are going to be several scenarios available, with unique win/loss conditions, as well as an online-tracked 'roguelike' mode where you can compete to have the highest 'reign score' in the world, without specific win conditions. Having the game tied to a single character (who apparently can die) is just going to encourage rampant save-scumming and frustration too. We are excited to see what worlds modders will create using our politics-in-space framework.Originally posted by jscott:I strongly suspect you are going to receive many negative reviews on release, regardless of the game's quality, because of the lack of a dynastic / sandbox option. Players can access much of the game mechanics and content through text and XML editing. ModsAlliance of the Sacred Suns is built to support modding. Each scenario includes unique political situations and victory conditions. These factors will play out differently depending on which of several available scenarios you choose.

For example, Houses with a technocratic tradition will research advanced technologies to grow their power, while those with a mercantile culture strengthen their rule through economic growth and trade. Your House and those of the other noble families will each employ a unique playstyle. The scion of a powerful House may prove an incompetent governor, but stripping them of position may have consequences far worse than a badly run colony. But you must tread carefully, and you cannot make appointments on merit alone. Instead, exercising wisdom in whom to entrust with official appointments will be critical to the development of planets within your empire.

There are no build queues to micromanage. Some serve as your governors, ruling planets and star systems in your name. Instead you can only wield your authority as a real emperor or empress would, by managing relationships and politics to rule through appointed officials. You cannot micromanage the daily affairs of each planet in your empire, and you do not have omnipotent control of the economy or military. A council of nobles serves as a check on your authority, but also a chance to build consensus for your policies. Yet, the strength of the Great Houses also provides critical support to your empire. Members of the Great Houses dominate the imperial bureaucracy and complicate your rule. The nobility has coalesced into a handful of Great Houses, and their power has been growing for generations at the expense of imperial control. Your empire's long decline means that you begin as ruler in name only. You will make hard choices in illustrated narrative events, some threatening the stability of your fragile reign, others shining the faintest hope of a new dawn for your dying empire. You will engage in conversations and develop relationships with your officials. You will create your character, selecting from a variety of backgrounds and abilities. You carry the last glimmer of hope for a brighter future among the stars.Īlliance of the Sacred Suns immerses you fully in the role of ruler. You are the young emperor or empress, preparing to ascend the throne. Noble Great Houses compete for control over the decaying feudal state, while the lives of ordinary people have already begun the descent into an interstellar dark age. A thousand years in the future, humanity's last empire stands on the brink of collapse.
